Thursday, 18 February 2016

OUIL406- Visual Communication- 3D Problems Resolved?



So this may be frowned upon, but I have totally changed my idea for my 3D GIF. I have made new ideas and developed them fully,and now am confident in what I can achieve to produce a GIF which is good enough.

The original stress for me on the 3D GIF is my ability to make a decent enough 'model' or set to create an interesting image. I have inserted images of 'failed' models on this post below. Ones that I just didn't feel I wanted to do any more, this could be my own lack of personal conviction though? The 3D GIF has been the one I have spent the most time thinking about and creating but has been the one that has made the least progress. Which is annoying.


My original idea was to create a small 'set' for a character to move around on, but this totally flopped. Partly because the idea was a bit under-baked, but probably partly down to me simply not wanting to do it, and I wanted to enjoy what I was doing. So I scrapped this idea as I simply wasn't feeling it.

Then I was downhill from there.

After hours of sitting and thinking for literally hours. I literally had fuck all. Nothing. I started to play around with different GIF ideas, to see if I could try and work backwards. i.e. think of an action or movement and create character around that. Which surprisingly worked quite well. I realised that I could be the character.



I messed around with movements, and then went on to think about what I do and how my actions could become a character. My biggest and personally my favourite trait is laziness. Sorted.

I will create a lazy character.

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